LIVE Indian Rummy, play it in 5 secondsBETA Teen Patti

The card games India plays, leased under your brand.

PvP Universe builds multiplayer card games for operators. Indian Rummy is live today, Teen Patti is in beta, Poker and Andar Bahar are next. Web, mobile and Android, with the back office, wallet API and player protection already built. Your brand on top. One monthly lease underneath.

The demo runs under our showcase brand, “Rummy Darbar”. Yours replaces it.

0games: 1 live, 1 in beta, 2 on the way
0clients: desktop web, mobile web, Android app
0 MBAndroid app that updates itself
0wallet, back office and lease for every game
0forms between an operator and the demo
The games

Every table game your players already argue about.

One platform, one wallet, one back office, one lease. Each game arrives as a table type you switch on, not a second integration.

Live

Indian Rummy

13-card rummy with Points, Pool, Deals and tournaments. In production, on lease, with a demo you can play right now.

Play the demo
Beta

Teen Patti

Three cards, blind or seen, and the pot everyone leans in for. In closed beta with a small group of operators.

Join the beta
Coming soon

Poker

Texas Hold’em cash tables and sit-and-gos on the same wallet, back office and brand as the rest of the room.

On the roadmap
Coming soon

Andar Bahar

The fastest table in the room: one card, two sides, a result in seconds. Built for the phone.

On the roadmap

Roadmap order follows operator demand. Tell us which game you need and when, and we will tell you where it stands.

Indian Rummy · live

Don’t read about it. Sit at a table.

One click signs you in as a guest with play chips. Open a practice table and a helper deals you in straight away, so you never wait for a second player.

play.yourbrand.com
Rummy table on desktop: 13-card hand, open deck, joker, declare and drop buttons

Desktop web app

The full room in a browser tab: lobby, tables, tournaments, wallet and hand history. Nothing to install.

Guest sessions use play chips only. Opponents at practice tables are tutorial helpers; the server never seats them at a cash table.

Indian Rummy

Every format your players already know.

13-card Indian Rummy with two decks and printed jokers, validated server-side. One rules engine runs all formats, so a fix or a feature lands everywhere at once.

Fastest

Points Rummy

Single-deal cash tables at a value per point. Sit, play, settle, next hand. The format that fills a lobby.

Longest sessions

Pool Rummy

101 and 201 pools. Players are knocked out as they cross the limit and the last one standing takes the pool.

Fixed length

Deals Rummy

A set number of deals with chips carried between them. Predictable table time, ideal for scheduled play.

Retention

Tournaments

Scheduled events and multi-event series with tickets, prize pools and announcements in the lobby.

Player experience

Built for how rummy is really played.

  • Phone number in, playing in seconds. One-time-code sign-in, no registration form, one active session per account.
  • Moves that feel instant. Table state lives in memory on a long-running game server hosted in Singapore for India and the Gulf.
  • Drops and bad networks handled. A player who loses signal reconnects to the same seat and the same hand.
  • Helps new players finish a hand. Guided tutorial, grouping, sort, turn timer and free practice tables against helpers.
  • Things to come back for. Promo codes, deposit bonuses, referrals, tournament tickets and a lobby jackpot.
Teen Patti · beta

Teen Patti is at the table. Almost.

The next game on the platform is in closed beta: real tables, the classic rules, and a small group of operators playing it hard before it goes on lease.

  • The classic game. Blind and seen play, chaal, side-show and show, with boot and pot limits set per table.
  • The same platform underneath. One wallet, one back office, one hand history, the same loss limits and self-exclusion as Rummy. A Teen Patti table is configuration, not a new integration.
  • Built for the phone first. Portrait, one hand, every control within thumb reach.
  • Play chips during the beta. Cash play switches on with the lease, under your licence.

Beta partners play early, tell us what they find, and shape what ships first. Partners move to a lease first when Teen Patti leaves beta.

Illustrative layout. We show the real back office, with data, on the walkthrough.

Operator back office

Run the room. Balance the books.

Everything a card room touches daily is in one panel, for every game, and every chip that moves is written to a ledger you can reconcile.

  • Ledger and reconciliation. A per-player wallet ledger and a “does it balance?” check across the whole system.
  • Hand history. Every hand is recorded and searchable by player, for disputes and fair-play review.
  • Tables and tournaments. Table templates, live tables, scheduled tournaments and series, set without a release.
  • Promotions and bonus ledger. Codes, deposit bonuses, referral rewards, ticket grants, with their own accounting.
  • Real-time dashboard. Players online, trends, revenue breakdown, top players and player lookup.
Integration

Already have a platform? Our games plug into your wallet.

With the seamless wallet, players stay on your site, keep one balance and never see a second sign-up. Your backend implements five signed endpoints. That is the whole integration, and it covers every game we add.

Your site launches

You redirect the player to the game with a one-time token. It never reaches browser JavaScript.

We verify with you

Our server asks your wallet who the token belongs to and what they can spend.

Play debits and credits

Buy-ins and winnings call your wallet with idempotent transaction IDs. Failed credits retry from a queue.

You settle from the day book

Rake per hand is attributed to each operator’s players. Pull hands and settlements by API.

# 1. Send the player in
GET https://play.yourbrand.com/launch
      ?operator=yourbrand&token=ONE_TIME_TOKEN

# 2. We call your wallet (HMAC-signed, timestamped)
POST /wallet/authenticate   → who is this player
POST /wallet/balance        → what can they spend
POST /wallet/debit          → buy-in   (txId, handRef)
POST /wallet/credit         → winnings (txId, handRef)
POST /wallet/rollback       → undo a debit

No platform yet? Use ours.

The standalone mode includes phone sign-in, the player wallet, promotions and the back office, so a new brand can launch with our games as its whole product. Payments and KYC providers are connected per market during onboarding, because the right ones depend on where you are licensed.

White label

Your name on every table, not ours.

Branding is configuration, not a rebuild. The client reads your name, colours and return URL from your operator profile, so a player launched from your site sees your room, whichever game they open.

  • Name, logo, palette, table felt. Applied per operator at sign-in.
  • Your domain, your Android package. The app ships under your name and icon, signed with your key.
  • Several brands, one network. Share liquidity across skins so tables fill from day one, or keep a brand ring-fenced.
RUMMY DARBAR10,000
PLAY NOW

Tap a swatch. This is the same token set the live client uses.

Fair play and player protection

What regulators and players ask about first.

Cryptographic shuffle

Fisher–Yates shuffle driven by the operating system’s cryptographic random source, run only on the server. Lab certification is arranged against the licence you hold.

People play people

No bots at cash tables. Computer helpers exist only at free practice tables, and the server refuses to seat one where chips are at stake.

Responsible play built in

Player-set daily loss limits and self-exclusion periods, enforced by the server before a seat is given.

Every hand on record

Hands, settlements and wallet movements are stored with references that tie them together, so a dispute is a lookup.

One account, one seat

A second sign-in takes over the first. Wallet calls are HMAC-signed, timestamped and idempotent.

Server-authoritative rules

Melds, declarations and scores are validated on the server. The client only draws what it is told.

Market case study

Rummy is the card game a subcontinent grew up with. The numbers show it.

India built the largest online rummy economy in the world in under a decade. Here is how big it got, what changed, and where operators are placing their next bets.

0M

online gamers in India in 2024, of whom more than 155 million played real-money games.

FICCI-EY, 2025
0 cr

FY24 operating revenue at Gameskraft (RummyCulture), with ₹947 crore profit after tax. One rummy operator.

Entrackr, 2025
$0B

valuation of Games24x7, owner of RummyCircle, at its March 2022 funding round.

TechCrunch, 2022
$0B

global social casino market in 2024, growing about 9% a year toward roughly $14B by 2030.

Grand View Research

What rummy built in India

OperatorWhat the filings and deals say
GameskraftRummyCulture. ₹3,475 cr revenue, about 27% net margin, FY24.
Games24x7RummyCircle. ₹1,988 cr revenue in FY23, up 70% in a year.
Head Digital WorksA23. ₹1,378 cr gross revenue FY24. Bought Adda52 for ₹491 cr.
Junglee GamesFlutter paid about $66M for 50.1% in 2021 and later raised its stake to about 95%.

Typical platform fee on Indian rummy tables has been 8–12% of the pot, per operator fee pages and press reports.

What changed

  • 28% GST applied to the full value of deposits.
  • The Promotion and Regulation of Online Gaming Act received assent. Major operators stopped taking deposits within days.
  • The Act came into force nationally. The Supreme Court also upheld states’ power to ban online money games and the retrospective GST position.
  • The constitutional challenge to the Act is pending before the Supreme Court. Free-to-play gaming in India reached $1.5B in 2025, up 17%.

India is not closed. It is resetting, and the audience is still there.

More than 150 million Indians were playing real-money games on their phones, and rummy and teen patti were among the largest categories. That habit does not disappear with a statute; it waits. Operators who keep a brand, a player base and a working product through the reset are the ones positioned for whatever framework comes next. PvP Universe is built for that: run free-to-play with play chips in India today, run real-money where you hold a licence, and move between the two by configuration, not by rebuilding.

This page is market commentary, not legal advice. What you may offer depends on your licence and jurisdiction, and that decision is yours and your counsel’s.

  • India, today: social playPlay-chip rooms, tournaments and leaderboards that keep a community warm and a brand alive.
  • India, when it reopens: be firstThe same room, the same players, the wallet switched on under the new rules.
  • Beyond India, nowThe Gulf and wider diaspora, Sri Lanka’s emerging licensing regime, and the US, Brazil and Middle East markets Indian operators are already moving into.

Sources: FICCI-EY 2025 via AnimationXpress · Entrackr on Gameskraft FY24 · Entrackr on Games24x7 FY23 · TechCrunch 2022 · BusinessToday on Head Digital Works · YourStory on Flutter and Junglee · Grand View Research · Supreme Court Observer · Lumikai 2026 via Outlook Respawn · Forbes India. Figures are as reported by those publications and have not been independently audited by PvP Universe.

Lease models

Lease the room. Keep the business.

You do not buy source code and hire a team to keep it alive. You lease a product that we host, monitor and keep improving, and your players, brand and revenue stay yours. New games join your room as they ship.

For new brands

Launch

A complete hosted card room under your brand, with our wallet and back office.

Pricing on requestMonthly lease. Terms depend on market and volume.
  • Indian Rummy, all formats, web and mobile web
  • Teen Patti when it leaves beta
  • Your name, colours and domain
  • Branded Android app
  • Standalone wallet, promotions, back office
  • Hosting, monitoring and updates included
Ask about Launch
For existing platforms

Network

Add our games to a casino, sportsbook or gaming app you already run, on your wallet.

Pricing on requestMonthly lease. Terms depend on market and volume.
  • Everything in Launch
  • Seamless wallet API, single player balance
  • Launch from your lobby, return to your site
  • Shared tables across brands so rooms fill
  • Hands and settlement API, per-operator day book
Ask about Network
For groups and regulated markets

Dedicated

Your own instance, in the region your regulator or your latency needs.

Pricing on requestMulti-year lease with a service agreement.
  • Everything in Network
  • Isolated infrastructure and database
  • Region of your choice
  • Support for lab certification and audits
  • Roadmap input, custom formats and early access to new games
Ask about Dedicated

Building or buying a script

  • Pay up front, before a single player arrives
  • You own the bugs, the servers and the 2 a.m. outage
  • Rules edge cases surface with real money on the table
  • Every new game or fix is another invoice

Leasing from PvP Universe

  • A predictable monthly cost that starts when you do
  • We host, watch and patch it
  • Rules engines that are already playtested
  • New games and features arrive in your room as we ship them
Questions operators ask

Straight answers.

How much does it cost?

Leases are priced per operator, because a single-brand social room and a multi-brand network in a regulated market are different commitments. Tell us your market, model and expected volume and you will get a written quote, not a sales sequence.

When does Teen Patti launch?

It is in closed beta with partner operators now. Ask to join the beta and you play it early on play chips, tell us what you find, and move to a lease first when it ships.

What about Poker and Andar Bahar?

Both are in development on the same platform. The order they ship in follows operator demand, so tell us which one you need and when.

How long until we are live?

A branded hosted room is mostly configuration: your name, palette, domain, table templates and Android package. A seamless wallet integration depends on how quickly your team implements the five wallet endpoints. We give you a dated plan after the first call.

Is “Rummy Darbar” your consumer brand?

No. It is the showcase skin we use so you can play the product. PvP Universe does not run a consumer brand and does not compete with its operators.

Can it run without real money?

Yes. Play-chip mode is a configuration of the same product, and it is how the demo runs. Operators use it for social play, and for keeping a community active in markets where real-money play is not permitted.

Is the RNG certified?

The shuffle uses a cryptographic random source and is ready for lab testing. Certificates are issued against a specific build and licence, so we arrange certification with the lab your regulator accepts as part of a Dedicated or Network lease.

Who owns the players and the data?

You do. Player accounts, balances and history for your brand belong to you and can be exported. On the seamless wallet, balances never leave your platform at all.

Who is responsible for licensing?

The operator. PvP Universe supplies software and hosting. You decide where to offer it and hold whatever licence or permission that market requires. We will tell you what the product can enforce, such as limits, exclusions and geo rules.

Talk to us

Tell us about your room. Get a real quote.

No pricing is published because no two leases are the same. Send five lines and you will hear from a person who knows the product.

Games you are interested in